PCChemtech DrakeStats & Patch History
Epic Monsters · League of Legends (PC)
Chemtech Drake Current Status
Holding steady - Chemtech Drake's last 3 changes were balance adjustments. Chemtech Drake has been changed in 6 League of Legends patches. 3 buffs, 3 adjustments. Most recently adjusted in Patch 25.5 ().
Health: 3625 (+375/lvl 6-18)
Attack Damage: 50
Attack Speed: 0.5
Range: 500
Armor: 34 (+8/lvl 6-18)
Magic Resist: 32 (+4/lvl 6-18)
Move Speed: 330
Gold: 75
XP: 160 - 400 (based on level)
CS: 4
Monster Type: Epic, Large
Initial Spawn: 5:00
A ranged attacker that becomes stronger the lower its health. It can only damage a single enemy.
Chemtech Drake Changes
Patch 25.5
changeChemtech Drake
- Bug Fix: Can now once again appear before the Elemental Rift transformation (first and second drake of the game).
Patch 14.13
changeChemtech Drake
- Bug Fix: Now is properly locked out of movement during its taking flight / knockback spell, like all other drakes. Previously, upon initiating combat it would cast the spell while simultaneously moving, after acquiring the target who initiated combat with it.
Patch 13.18
changeChemtech Drake
- Bug Fix: Sound effects are no longer audible through Fog of War.
Patch 13.7
buffChemtech Drake
- Bug Fix: Now has the correct amount of total health.
- Pre-elemental rift health increased to 5730 to 10290 (based on level) from 4090 to 6970 (based on level).
- Post-elemental rift health increased to 9230 to 13790 (based on level) from 5790 to 8670 (based on level).
Patch 12.22
buffChemtech Drake
- New Effect: While below 50% maximum health, it gains 33% damage reduction and deals 50% increased damage.
- New Effect: Now deals 4% of the target's current health bonus physical damage with its attacks.
Patch 11.23
buffChemtech Drake - New Elemental Drake
- When the map transforms into the Chemtech Rift, summons foggy zones within each jungle quadrant. Units within these zones are empowered by Chemtech Fog, which grants them camouflage if they haven't declared an attack, casted an ability, or channel within the last 1.5 seconds, and up to 10% increased damage against enemies with 340 to 1020 (based on target's level) greater current health than them.
- Units cannot gain the camouflage while channeling.
