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Skarner Wild Rift Patch HistoryWR

SkarnerPatch History

Vanguard / Juggernaut

Wild Rift (Mobile)Also in: Skarner in League of LegendsSkarner in League Classic

Skarner Win Rate

Skarner Current Status

Trending up - 2 of Skarner's last 2 changes were buffs. Skarner was last buffed in Patch 7.2a (). Across 3 patches, Skarner has received 2 buffs since release in Patch 7.1g.

Build GuideFimbulwinterLiandry's TormentSearing CrownTop +1 more role

Skarner Build Guide (Top)

Wild Rift Skarner Top build from Diamond+ ranked games: the most popular core is Fimbulwinter into Liandry's Torment into Searing Crown, picked in 32.26% of games with a 54.36% win rate. Updated 2026-08-16.

Item Build

Most popular core54.36% WR · 32.26% pick

Alternative core 152.97% WR · 7.77% pick

Alternative core 247.12% WR · 4.37% pick

Runes

Most popular page46.25% WR · 66.77% pick

Arcane CometManaflow BandTranscendenceScorchCheap Shot

Sorcery primary · Domination secondary

Alternative page51.21% WR · 9.22% pick

Grasp of the UndyingUnshakeableSecond WindPerseveranceLast Stand

Resolve primary · Precision secondary

Summoner Spells

Most popular summoners46.85% WR · 74.58% pick

FlashTeleport

Alternative summoners47.63% WR · 19.49% pick

FlashIgnite

Skill Order

Know Skarner's optimal skill leveling?

Win and pick rates from Diamond+ ranked games on the Wild Rift CN server, updated 2026-08-16.

Ability DetailsFull kit, stats, and scaling
Threads of VibrationWR
Passive - Threads of Vibration

Innate: Skarner's basic attacks on-hit, Shattered Earth, Upheaval, and Impale apply a stack of Quaking to enemies hit for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. Enemies afflicted with 3 stacks take magic damage equal to 5% - 10% (based on level) of their maximum health over the duration, capped at 100 - 450 (based on level) against monsters.

Shattered EarthWR
Ability 1 - Shattered Earth
Cost: 30 mana
CD: 6.8
Cast Time: 0.35
Effect Radius: 300

Active: Skarner rips a boulder from the ground, empowering up to three of his next basic attacks within 5 seconds of each other. These attacks gain bonus attack speed, and deal bonus physical damage to the target and surrounding enemies, including structures.

Bonus Physical Damage per Hit: 15 / 30 / 45 / 60 (+ 100% bonus AD) (+ 4% of his bonus health)
Total Bonus Physical Damage: 45 / 90 / 135 / 180 (+ 300% bonus AD) (+ 12% of his bonus health)
Bonus Attack Speed: 25 / 30 / 35 / 40%
Monster Percent Health Damage Cap: 200 / 250 / 300 / 350

The final attack slams the boulder, dealing an additional 10% of each target's maximum health physical damage and slowing afflicted enemies by 45% for 1 second. The additional damage is capped against monsters and is not applied against structures.

After 0.5 seconds of the cast, Skarner gains the ability to use Upheaval during Shattered Earth.

Casting Shattered Earth resets Skarner's basic attack timer. Shattered Earth's duration is paused during Ixtal's Impact.

Recast (Ubheaval): Skarner ends Shattered Earth by throwing his boulder in the target direction. It explodes upon colliding with the first enemy hit, applying the same damage and slow to the target and surrounding enemies as Shattered Earth's final empowered attack would.

UpheavalWR
Ability 1 - Upheaval
Cast Time: 0.25
Range: 1050
Effect Radius: 300

Active: Skarner ends Shattered Earth by throwing his boulder in the target direction. It explodes upon colliding with the first enemy hit, applying the same damage and slow to the target and surrounding enemies as Shattered Earth's final empowered attack would.

Physical Damage: 15 / 30 / 45 / 60 (+ 100% bonus AD) (+ 4% of his bonus health) (+ 10% of target's maximum health)
Maximum Monster Damage: 200 / 250 / 300 / 350 (+ 100% bonus AD) (+ 4% of his bonus health)
Seismic BastionWR
Ability 2 - Seismic Bastion
Cost: 60 / 65 / 70 / 75 mana
CD: 9 / 8 / 7 / 6
Cast Time: 0.3
Effect Radius: 600

Active: Skarner slams his claws into the ground, shielding himself equal to 8% of his maximum health for 2.5 seconds and releasing a shockwave that quickly expands in a radius around him to deal magic damage to enemies hit and slow them by 25% for 1 second.

Magic Damage: 50 / 70 / 90 / 110 (+ 80% AP)

Skarner can move during Seismic Bastion's cast time.

Ixtal's ImpactWR
Ability 3 - Ixtal's ImpactWatch
Cost: 50 / 55 / 60 / 65 mana
CD: 20 / 18 / 16 / 14

Active: Skarner charges forward in the direction of the cursor for up to 2.75 seconds, during which he gains slow immunity, becomes ghosted, ignores terrain collision, and has unobstructed vision of the surrounding 650 units. He automatically navigates his movement along the way and is able to steer himself with a slow turn rate that increases over time, resetting upon changing direction. Ixtal's Impact can be recast after 1 second, and does so automatically after the duration.

Physical Damage: 60 / 90 / 120 / 150 (+ 120% bonus AD) (+ 6% of his maximum health)

Skarner begins the charge at a static amount of 150 movement speed that increases by 100 every 0.25, up to 950 total movement speed by the end of the duration. If Skarner collides with an enemy champion or large monster, he grabs them with his claws for the time of the remaining charge, attaching them to himself, suppressing them, revealing them, increasing the charge's turn rate to the maximum, and gaining 300 bonus movement speed, with a minimum total of 650 and a maximum total of 1150. If a target has been grabbed before the first 1.75 seconds of the charge, the remaining duration is set to 1 second, and set to 0.5 seconds otherwise. The charge does not ramp up in speed while a target is grabbed.

If Skarner's attached target collides with terrain, the charge ends, detaching them from him, dealing physical damage, stunning them for 1.5 seconds, and reducing Ixtal's Impact's cooldown by 35%.

Recast: Skarner ends Ixtal's Impact. If a target has been grabbed, he detaches them from himself.

Ixtal's Impact ends immediately if Skarner becomes immobilized or grounded, or is affected by any form of cast-inhibiting crowd control, during the charge. The grabbed target is detached if this occurs. While the target is grabbed, they are attached to Skarner 200 units in front of him.

ImpaleWR
Ability 4 - Impale
Cost: 100 mana
CD: 80 / 70 / 60
Cast Time: 0.75
Range: -50 - 625

Active: Skarner winds up his stingers over the cast time, then lashes them forward in an isosceles trapezoid in the target direction, dealing magic damage to enemies hit and impaling up to 3 of the closest enemy champions within the area to suppress them for 1.5 seconds. While suppressed, the targets are revealed and attached to Skarner. If he successfully impales at least one enemy champion, Skarner gains 40% bonus movement speed for the same duration.

Magic Damage: 150 / 250 / 350 (+ 100% AP)

If Impale is cast during Shattered Earth, Skarner automatically casts Upheaval in the direction of Impale's cast. Skarner is unable to basic attack, cast Shattered Earth or Ixtal's Impact, or use Flash during Impale. While the targets are impaled, they are attached to Skarner 300 units in front of him. Targets are placed 200 units in the same direction at the end of the effect.

Base Stats

Health: 630
Health Per Level: 128
Mana: 435
Mana Per Level: 49
Attack Damage: 52
AD Per Level: 4
Attack Speed: 0.75
Armor: 34
Armor Per Level: 4.5
Magic Resist: 36
MR Per Level: 1.2
Movement Speed: 355
Range: 550
Health Regen: 9
HP Regen Per Level: 0.68
Mana Regen: 18
Mana Regen Per Level: 1.1

Skarner Changes

Patch 7.2a

Buff

Skarner has been underperforming in both skirmishes and ganks since the latest patch. We're increasing his damage, durability, and crowd control to help him have a bigger impact throughout the game.

Shattered Earth / Upheaval

  • Third empowered attacks and Shattered Earth's Max Health damage: 10% →11%

Seismic Bastion

  • Cooldown: 9/8/7/6s → 8/7/6/5s
  • Shield ratio based on Health: 8% → 10%

Ixtal's Impact

  • Cooldown: 20/18/16/14s →18/16/14/12s

Patch 7.1h

Buff

Skarner has been underperforming across the board, leaving him without the impact we'd expect from the Primordial Sovereign. We're increasing his power to help him clear the jungle more effectively and maintain stronger pressure from the early game through the late stages of a match.

Stats

  • Attack damage growth increased from 3.5 to 4.
  • Health growth increased from 120 to 128.
  • Base health regeneration increased from 6 to 9.

Shattered Earth / Upheaval

  • Target's health ratio increased from 9% target's maximum health to 10%.
  • Slow strength increased from 40% to 45%.

Seismic Bastion

  • Slow strength increased from 20% to 25%.

Patch 7.1g

New

Skarner added to Wild Rift

General

  • Released June 12 (00:01 UTC).

Skarner Wild Rift FAQ

Frequently Asked Questions
When was Skarner last changed in Wild Rift?
Skarner was last buffed in Wild Rift Patch 7.2a, released July 15, 2026. That patch changed Shattered Earth / Upheaval (Third empowered attacks and Shattered Earth's Max Health damage: 10% →11%); Seismic Bastion (Cooldown: 9/8/7/6s → 8/7/6/5s); Ixtal's Impact (Cooldown: 20/18/16/14s →18/16/14/12s).
How many times has Skarner been buffed or nerfed in Wild Rift?
Skarner has been changed in 3 Wild Rift patches: 2 buffs.
Is Skarner getting buffed or nerfed in Wild Rift?
Trending up - 2 of Skarner's last 2 changes were buffs. Skarner was last buffed in Patch 7.2a.
Was Skarner changed in Wild Rift Patch 7.2c?
No - Skarner was not changed in Patch 7.2c. Its most recent change was in Patch 7.2a.
What is the best Skarner build in Wild Rift?
Skarner's most-played Top build in Wild Rift runs core items Fimbulwinter, Liandry's Torment and Searing Crown, based on Diamond+ ranked games. The full guide on this page covers items, runes and summoner spells.
When was Skarner released in Wild Rift?
Skarner was released in Wild Rift in Patch 7.1g on June 10, 2026.