LCBase Stats
- HP:
- 536
- HP/lvl:
- 96
- HP Regen:
- 1.67
- AD:
- 58.3
- AD/lvl:
- 4.2
- Armor:
- 26.8
- Armor/lvl:
- 3.8
- MR:
- 31.25
- Attack Range:
- 125
- Attack Speed:
- 0.625
- Move Speed:
- 345
- Mana:
- 245
Abilities
Crystal Slash
Cooldown: 3.5-Cost: 20/22/24/26/28 Mana
Skarner deals 25/40/55/70/85 (+80% AD) physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck. While Skarner is charged, Crystal Slash and basic attacks deals 24/36/48/60/72 (+40% AP) bonus magic damage and Slows by 20/25/30/35/40% for 2 seconds.
Crystalline Exoskeleton
Cooldown: 18-Cost: 60 Mana
Skarner is shielded for ? damage for 6 seconds. While the shield persists, Skarner gains 30/35/40/45/50% Attack Speed and 15/17/19/21/23% Movement Speed.
Fracture
Cost: 50/55/60/65/70 Mana
Skarner deals 80/120/160/200/240 (+70% AP) magic damage to enemies in a line and marks them for 6 seconds. Striking enemies will consume the mark to heal Skarner for 30/45/60/75/90 (+30% AP). Killing targets outright will also activate the heal. (Each activation heals for 50% less.)
Impale
Cooldown: 130/120/110-Cost: 100/125/150 Mana
Skarner Suppresses an enemy champion for 1.75 seconds and deals ? magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt an additional ? magic damage.
Patch History
Skarner added to League Classic
Added to League Classic at launch.
[New] Champion
- Skarner joins the League Classic roster with their classic-era kit.
