PCMelee MinionStats & Patch History
Lane Minions · League of Legends (PC)Also in: Melee Minion in Wild RiftMelee Minion in League Classic
Melee Minion Current Status
Leaning up - 1 of Melee Minion's last 3 changes was a buff. Melee Minion has been changed in 5 League of Legends patches. 2 buffs, 3 adjustments. Most recently buffed in Patch 25.S1.1 ().
Health: 430 + 35 per upgrade, capped at 1550 health
Attack Damage: 11 - 80 (based on upgrades)
Attack Speed: 1.25
Range: 110
Armor: 0 - 20 (based on upgrades)
Magic Resist: 0
Gold: 20
XP: 62
CS: 1
An average melee attacker.
Melee Minion Changes
Patch 25.S1.1
buffMelee Minion
- Health changed to 465 to 1500 (based on upgrades) from 477 to 1300 (based on upgrades).
- Attack damage changed to 11 to 80 (based on upgrades) from 12 to 80 (based on upgrades).
- Armor changed to 0 to 20 (based on upgrades) from 0 to 16 (based on upgrades).
- New Effect: Now deals bonus damage on-hit equal to 2% of target's current health against lane minions.
Patch 8.7
changeMelee minions
- Base gold reward increased to 21 gold from 20 gold.
- Gold reward growth reduced to 0 gold from 0.125 gold.
Patch 6.22
changeMelee minions
- Health growth over time increased by 60%.
- Removed: Gaining attack damage as the game progresses.
Patch 5.23
changeMelee minion
- Initial gold increased to 20 from 18.5.
- Gold growth reduced to 0.125 per minute from 0.17.
Patch 1.0.0.61
buffMelee minions:
- Gain 2 additional armor every 3 minutes.
- Gain 0.5 addition magic Resistance every 3 minutes.
- Gold on death increased to 22 from 20 on Summoner's Rift and to 26 from 24 on Twisted Treeline.
