PCChemtech Dragon SoulStats & Patch History
Buffs · League of Legends (PC)
Chemtech Dragon Soul Current Status
Trending up - 3 of Chemtech Dragon Soul's last 3 changes were buffs. Chemtech Dragon Soul has been changed in 5 League of Legends patches. 3 buffs, 2 adjustments. Most recently buffed in Patch 25.S1.3 ().
Duration: Permanent
While below 50% maximum health, gain 13% increased damage and damage reduction.
Chemtech Dragon Soul Changes
Patch 25.S1.3
buffChemtech Dragon Soul
- Damage amplifier increased to 13% from 11%.
- Damage reduction increased to 13% from 11%.
Patch 13.1b
buffChemtech Dragon Soul
- Bonus damage increased to 11% from 10%.
- Damage reduction increased to 11% from 10%.
Patch 12.22
buffChemtech Dragon Soul
- Updated icon.
- New Effect: Gain 10% damage reduction and increased damage while below 50% maximum health.
- Old Effect: Upon taking lethal damage, enter resurrection for 2 seconds, during which you are invulnerable, untargetable, and lockout, and afterwards heal for 70% base health (+ 40% bonus health) and become a zombie state for up to 3 seconds, during which you gain 75% decaying bonus movement speed, reduce outgoing and incoming damage by 40%, and take true damage equal to a percentage of the amount of health started with that increases every 0.25 seconds.
Patch 12.2
removedRemoved from the game
Chemtech Dragon Soul
- Bleed out timer reduced to 3 seconds from 4.
- Base health ratio reduced to 70% base health from 80%.
- Bonus health ratio reduced to 40% bonus health from 50%.
Chemtech Dragon Soul - Removed
- Removed from the game.
Patch 11.24
changeChemtech Dragon Soul
- Outgoing damage reduction increased to 40% from 33%.
- Bleed out timer reduced to 4 seconds from 5.
- New Effect: Revived champions now have a zombie state indicator on their health bar.
Patch 11.23
changeChemtech Dragon Soul - New Dragon Soul
- Upon taking lethal damage, enter resurrection for 2 seconds, and afterwards heal for 80% base health (+ 50% bonus health) and become a zombie state, during which you gain 75% decaying bonus movement speed, reduce outgoing damage by 33% and incoming damage by 40%, and take true damage equal to a percentage of the amount of health started with that increases every 0.25 seconds. (300 second cooldown).
