PCPrimal SmiteSpell Patch History
Summoner Spells · League of Legends (PC)
Primal Smite Current Status
Mixed direction - Primal Smite's last 3 changes include both buffs and nerfs. Primal Smite has been changed in 3 League of Legends patches. 1 buff, 1 nerf, 1 adjustment. Most recently buffed in Patch 26.1 ().
Passive: Gain a unique bonus effect based on your jungle pet type: • Gustwalker's Gait • Mosstomper's Courage • Scorchclaw's Slash Active: Deals 1400 true damage to the target medium / large monster or enemy minion and to all nearby monsters. Can be cast on enemy champions or pets to deal 40 true damage and slow the target by 20% for 2 seconds.
Upgrades from
Unleashed Smite once a jungle pet is fed 35 treats.
Primal Smite Changes
Patch 26.1
buffPrimal Smite
- Monster damage increased to 1400 from 1200.
Patch 13.20
changePrimal Smite
- Champion and pet damage changed to 40 at all levels from 20 to 160 (based on level).
- Secondary target monster damage increased to 100% from 50%.
- Removed: Non-monster damage no longer triggers spell effects.
- New Effect: Now prioritizes smiting epic monsters within 350 units if your cursor is not on a valid target.
Patch 12.22
nerfPrimal Smite - New summoner spell
- Upgrades from Unleashed Smite once a jungle pet is fed 40 treats.
- Active: Deals 1200 true damage to the target medium or large monster or enemy minion and 50% of that damage to nearby monsters. Can be cast on enemy champions to deal 20 to 160 (based on level) true damage and slow the target by 20% for 2 seconds.
- Passive: Take 30% reduced damage from epic monsters while at least 2 or more allied champions are within 1300 units.
- Gain a passive effect based on the type of pet you have:
- Gustwalker's Gait: While in a brush, gain 45% bonus movement speed, decaying over 2 seconds after leaving the brush. Killing a large monster increases this effect to 60% for 2 seconds.
- Mosstomper's Courage: Gain a 75 to 330 (based on level) shield that lasts until broken and refreshes after killing a monster camp or 10 seconds without combat. While the shield holds, and for 3 seconds after it is destroyed, gain 20% tenacity and slow resist.
- Scorchclaw's Slash: Gain 3 Ember stacks every 0.5 seconds, up to 100. Killing a large monster grants maximum stacks. When fully stacked, your next instance of damage against an enemy champion burns them and all enemies within 250 units of them, dealing bonus true damage equal to 4% of the target's maximum health over 4 seconds and slow them by 30% decaying over 2 seconds.
- Cooldown: 15 seconds, 90 second recharge timer.
