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Wild Rift Patch 2.4c was released on Sep 15, 2021. This update included changes to 6 champions, with 1 buff, 4 nerfs, 1 adjustment.

Buffs (1)

Changes (1)

Items

Lucian Wild Rift Patch NotesWRLucianBuff

After being nerfed and then his core items taking a hit too, Lucian’s ended up too weak. We’re giving him back a little power in his health and dash to put him in a more stable state.

Stats

  • Base health increased from 570 to 610.

Relentless Pursuit

  • Cooldown reduced from 23/20/17/14 seconds to 22/19/16/13.
Rammus Wild Rift Patch NotesWRRammusNerf

Rammus is over-performing after our last set of changes which were aimed at improving his early jungle clear without making him over-bearing. Keeping within the same direction, we are giving him a tune down on his PvP damage scaling (he's a tank, after all) but also amping up his bonus damage to monsters to keep his clear relatively equal in power.

Powerball

  • Base damage changed from 105/150/195/240 to 110/140/170/200.

Defensive Ball Curl

  • Passive armor ratio reduced from 10% armor to 8%.
  • Active armor ratio reduced from 15% armor to 12%.
  • Damage against monsters increased from 150% to 175%.
Rengar Wild Rift Patch NotesWRRengarNerf

Rengar’s early game is too strong at the moment. Tweaking down his early game so he can’t snowball as easily as before.

Stats

  • Base armor reduced from 45 to 40.
  • Base attack damage reduced from 70 to 64.
Sona Wild Rift Patch NotesWRSonaNerf

Sona’s been hitting all the high notes in recent times, but rather than impact supportive capabilities, we think trimming down her damage dealing would fit her utility identity a bit more. We’re also increasing her ultimate’s cooldown slightly to give opponents some more breathing room when dealing with her game-changing ultimate.

Hymn of Valor

  • Base damage reduced from 40/80/120/160 to 40/75/110/145.
  • AP ratio reduced from 50% AP to 40%.
  • Aura AP ratio reduced from 30% AP to 20%.

Crescendo

  • Cooldown increased from 90/70/50 seconds to 100/80/60.
Teemo Wild Rift Patch NotesWRTeemoNerf

Teemo is overperforming across the board. He’s getting some hefty general nerfs to his defenses to make him even more squishable.

Stats

  • Base health regeneration reduced from 7.5 to 6.
  • Health growth reduced from 115 to 105.
  • Base armor reduced from 35 to 30.
  • Armor growth reduced from 4.3 to 3.9.
Brand Wild Rift Patch NotesWRBrandChange

Brand has been an oppressive force in the mid lane since his release, so we're toning down his overall survivability and adjusting his main sources of damage. The initial speed of his ultimate is also being reduced in order to give opposing players more room to play around the ability.

Base Stats

  • Health per level: 115 → 95 Health at level 15: 2220 HP → 1860 HP
  • Armor per level: 4.7 → 3.9Armor at level 15: 116 → 105

Pillar Of Flame

  • Damage: 75/135/195/255 + 60% AP → 70/125/180/235 + 55% AP
  • Ablaze bonus damage: 25% → 30%

Conflagration

  • Damage: 70/100/130/160 + 45% AP → 60/90/120/150 + 40% AP

Pyroclasm

  • Projectile speed: 1600 units per second → 600 units per second
  • Projectile acceleration: 0 units per second → 500 units per second

Items

We are seeing enchanters as a whole eclipsing most tank supports in performance as well as Zeke’s being a common buy but showing a relatively poor win rate for the tank support class. Zeke’s is getting some moderate buffs to see if we can get the meta into a healthier space for the support class as a whole.

General

  • Total cost reduced from 2800 gold to 2700 gold.
  • Combine cost reduced from 900 gold to 800 gold.

Unique passive - Frostfire Covenant

  • Slow increased from 40% to 50%.
  • Magic damage per second increased from 40 to 60.