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League of Legends (PC)
Warding Totem has been changed in 9 League of Legends patches. 3 buffs, 1 nerf, 4 adjustments. Most recently adjusted in Patch 10.13.
Patch 10.13change
General
- Bug Fix: When attempting to place a fourth ward on the map, the mini-map now properly indicates which of the first three wards will be replaced.
Patch 9.24change
General
- Cooldown when swapping trinkets is now based on time since you last used any trinket.
- Charges are now converted into its value in cooldown.
Patch 8.23nerf
General
- Ward duration reduced to 90 to 120 (based on level) seconds from 90 to 180 (based on level).
- Ward duration and cooldown now scales with the average level of all champions instead of the owner's level.
Patch 8.10change
General
- Ward duration increased to 90 to 180 (based on level) seconds from 60 to 120 (based on level).
- Cooldown increased to 240 to 120 (based on level) seconds from 180 to 90 (based on level).
Patch 8.8buff
General
- New Effect: Swapping between trinkets now sets your new trinket to the same percentage remaining cooldown as your old one rather than flat 120 second cooldown on swap.
Patch 7.13buff
General
- New Effect: Tooltip now displays Vision Score.
Patch 6.1buff
General
- Cooldown reduced to 180–90 seconds from 180–120.
Patch 4.9change
Patch 3.14new
Warding Totem added to League of Legends
General
- Trinket - No Cost
- Unique Active: Places a Stealth Ward that lasts 60 seconds (120 second cooldown). Limit 3 Stealth Wards on the map per player.
- Unique Passive: Transforms into a Greater Totem at level 9.
