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Wild Rift Patch 7.0a was released on Jan 28, 2026. This update included changes to 5 champions, with 4 nerfs, 1 adjustment.

Nidalee Wild Rift Patch NotesWRNidaleeNerf

Nidalee’s strong early-game damage and high mobility make her difficult to contest. Because of this, we’re nerfing some of her power in the earlier stages of the game so she can no longer dominate the jungle too freely.

Pounce

  • Base damage reduced from 80/115/150/185 to 65/100/135/170.
  • Reduced cooldown increased from 2/1.75/1.5/1.25 seconds to 2.75/2.25/1.75/1.25.
Smolder Wild Rift Patch NotesWRSmolderNerf

Smolder’s been breathing a little too much fire too early, so we’ve cooled off his early-game damage and slowed the pace of his overall growth.

Super Scorcher Breath

  • Cooldown increased from 4.5/4/3.5/3 seconds to 5.5/5/4.5/4.

Achooo!

  • Explosion base damage reduced from 35/60/85/110 to 10/35/60/85.
  • Explosion AD ratio reduced from 65% bonus AD to 55%.
Vayne Wild Rift Patch NotesWRVayneNerf

Tumble

  • AD ratio reduced from 40/50/60/70% AD to 35/45/55/65%.

Final Hour

  • Bonus attack damage reduced from 20/30/40 to 15/25/35.
Zilean Wild Rift Patch NotesWRZileanNerf

We’re taking some time off Zilean’s early power, which will create clearer moments for his foes to strike between cooldowns.

Chronoshift

  • Cooldown increased from 90/80/70 seconds to 100/85/70.
  • Cooldown reduction reduced from 15% total cooldown to 10%.
Fizz Wild Rift Patch NotesWRFizzChange

We’ve made some adjustments to Fizz’s kit so that his attacks hit their mark, rather than just making waves.

Urchin Strike

  • Bugfix: Fixed an issue where the ability did not properly detect enemies hit.

Items

We’re lowering the cost of Runaan’s Hurricane, so now when marksmen need to attack multiple targets, this item will be a solid pick up.

General

  • Total cost reduced from 3000 gold to 2900 gold.
  • Combine cost reduced from 600 gold to 500 gold.

The Ability Power provided by Psychic Projector was higher than that of other mage items, causing champions that synergize with it to deal excessive damage in the mid to late game. Because of this, its damage stats have been reduced.

Unique passive - Conversion

  • Health ratio reduced from 5% bonus health to 3.5%.
Radiant Virtue Wild Rift ItemWRRadiant VirtueNerf

Radiant Virtue was providing excessively high team-wide healing, so we’re adjusting it.

Unique passive - Guiding Light

  • Health ratio per second reduced from 3% maximum health to 2.5%.
  • Total health ratio reduced from 21% maximum health to 17.5%.
Spear Of Shojin Wild Rift ItemWRSpear Of ShojinNerf

General

  • Attack damage reduced from 45 to 40.

Unique passive - Dragonforce

  • Basic ability haste reduced from 25 to 20.