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PCZeke's Harbinger
RemovedLeague of Legends (PC)
Zeke's Harbinger has been changed in 5 League of Legends patches. 1 nerf, 3 adjustments. Most recently adjusted in Patch 7.3.
Cost: 2250g
Ability Power: 50
Armor: 30
Cooldown Reduction: 10%
Mana: 250
Active - Conduit: Bind to the target allied champion. This will remove all Conduits from them.
UNIQUE Passive: While within 1000 units of your Conduit, you both generate 1 charge every second. Generate 8 charges from spell casts and 4 charges from basic attacks. Your Conduit also generates 4 charges from their spell casts and 2 charges from their basic attacks. At 100 charges, dealing damage grants you and your Conduit 20% increased ability power and 50% critical strike chance for 8 seconds. Lose all charges if you are no longer in range of your Conduit or hold 100 charges for longer than 5 seconds.
Patch 7.3change
General
- Bug Fix: Clones now copy the "linked" indicator VFX.
Patch 5.18nerf
General
- Armor reduced to 30 from 35.
- Timer before charge is lost reduced to 5 seconds from 8. Buff duration unchanged.
Patch 5.17change
General
- Fixed a bug where it was granting 250 health.
Patch 5.15change
Patch 5.14new
Zeke's Harbinger added to League of Legends
General
- Reworked from Zeke's Herald.
- New Recipe: Glacial Shroud + Amplifying Tome + Amplifying Tome + 480 gold = 2300 gold
- Grants 250 Mana, 35 Armor, 50 Ability Power and 10% Cooldown Reduction
- Unique Active - Conduit: Bind to target ally. This will remove all other Conduits on your target (60 seconds cooldown). This effect is similar to The Black Spear.
- Unique Passive: When within 1000-units of each other, you and Conduit will generate 1 charge every second, up to 100, with a bonus 4 charge on-attack and 10 on spell cast. At 100 charge, your next instance of damage grants you and your Conduit 20% increased Ability Power and 50% Critical Strike Chance for 6 seconds.
