PCZeke's Harbinger Stats & Patch History
RemovedLeague of Legends (PC)
Zeke's Harbinger was removed from the game in Patch 7.12.
June 14, 2017
Succeeded by Zeke's Convergence (remade and renamed in Patch 7.12).
Zeke's Harbinger Current Status
Zeke's Harbinger has been changed in 5 League of Legends patches. 1 nerf, 3 adjustments. Most recently adjusted in Patch 7.3 (). Removed in Patch 7.12.
Cost: 2250g
Ability Power: 50
Armor: 30
Cooldown Reduction: 10%
Mana: 250
Active - Conduit: Bind to the target allied champion. This will remove all Conduits from them. (60s)
UNIQUE Passive: While within 1000 units of your Conduit, you both generate 1 charge every second. Generate 8 charges from spell casts and 4 charges from basic attacks. Your Conduit also generates 4 charges from their spell casts and 2 charges from their basic attacks. At 100 charges, dealing damage grants you and your Conduit 20% increased ability power and 50% critical strike chance for 8 seconds. Lose all charges if you are no longer in range of your Conduit or hold 100 charges for longer than 5 seconds.
Zeke's Harbinger Changes
Patch 7.3
changeGeneral
- Bug Fix: Clones now copy the "linked" indicator VFX.
Patch 5.18
nerfGeneral
- Armor reduced to 30 from 35.
- Timer before charge is lost reduced to 5 seconds from 8. Buff duration unchanged.
Patch 5.17
changeGeneral
- Fixed a bug where it was granting 250 health.
Patch 5.15
changePatch 5.14
newZeke's Harbinger added to League of Legends
General
- Reworked from Zeke's Herald.
- New Recipe: Glacial Shroud + Amplifying Tome + Amplifying Tome + 480 gold = 2300 gold
- Grants 250 Mana, 35 Armor, 50 Ability Power and 10% Cooldown Reduction
- Unique Active - Conduit: Bind to target ally. This will remove all other Conduits on your target (60 seconds cooldown). This effect is similar to The Black Spear.
- Unique Passive: When within 1000-units of each other, you and Conduit will generate 1 charge every second, up to 100, with a bonus 4 charge on-attack and 10 on spell cast. At 100 charge, your next instance of damage grants you and your Conduit 20% increased Ability Power and 50% Critical Strike Chance for 6 seconds.
