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Trinity Fusion - Added LoL ItemPC

Trinity Fusion - Added

Removed

League of Legends (PC)

Trinity Fusion - Added has been changed in 3 League of Legends patches. 1 buff. Most recently buffed in Patch 9.1.

Cost: 3733g
Attack Damage: 35
Attack Speed: 50%
Cooldown Reduction: 20%
Health: 350
Mana: 350
Movement Speed: 8
UNIQUE Passive - Rage: [[Basic attack]]s [[On-hit effect|on-hit]] grant 20/10 bonus movement speed for 2 seconds. Killing a unit grants 60/30 bonus movement speed instead.
UNIQUE Passive - Spellblade: After using an [[Champion ability|ability]], your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit.
Patch 9.1buff

General

  • Total cost reduced to 3733 gold from 4733 gold.
  • Combine cost reduced to 0 gold from 1000 gold.
  • Can now only be obtained if Ornn forges the item (for himself or for another ally).
Patch 7.17new

Trinity Fusion - Added added to League of Legends

General

  • Only available while Ornn is on your team. Limited to one Master Craftsman item.
  • Recipe: Trinity Force + 1000 gold = 4733 gold
  • Stats: +35 attack damage, +50% attack speed, +20% cooldown reduction, +350 health, +350 mana, +8% movement speed.
  • Unique Passive - Spellblade: After using an ability, your next basic attack (on-hit) deals (200% base AD) bonus damage (1.5 second cooldown).
  • Unique Passive - Rage: Basic attacks (on-hit) grant +20 flat movement speed for 2 seconds. Killing a unit grants +60 flat movement speed instead. Bonus movement speed is halved on ranged champions.
Patch 7.17new

Trinity Fusion - Added added to League of Legends

General

  • Only available while Ornn is on your team. Limited to one Master Craftsman item
  • Recipe: Trinity Force + 1000 gold = 4733 gold
  • Stats: +35 attack damage, +50% attack speed, +20% cooldown reduction, +350 health, +350 mana, +8% movement speed
  • Unique Passive - Spellblade: After using an ability, your next basic attack (on-hit) deals (200% base AD) bonus damage (1.5 second cooldown)
  • Unique Passive - Rage: Basic attacks (on-hit) grant +20 flat movement speed for 2 seconds. Killing a unit grants +60 flat movement speed instead. Bonus movement speed is halved on ranged champions