WRNashor's Tooth
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Nashor's Tooth has been changed in 7 patches since release in Patch 1.1. 1 buff, 1 nerf, 5 adjustments. Most recently buffed in Patch 7.1b.
Users of Nashor’s Tooth have generally been underperforming (with the exception of Teemo, who we’re making adjustments to), so we’re giving this item a little boost.
General
- Total cost reduced from 3000 gold to 2800 gold.
- Combine cost reduced from 800 gold to 600 gold.
Unique passive - Gnaw
- Fixed an issue where the effect would fail.
Nashor’s Tooth has been granting too much combat power early in the game. So, we’re reducing its cost-effectiveness accordingly.
Unique passive - Magic Fang
- Attack damage reduced from 30 to 25.
- Ability power reduced from 60 to 50.
Unique Passive - Gnaw
- AD ratio reduced from 25% AD to 20%.
- AP ratio increased from 25% AD to 30%.
New Recipe:
- Nashor's Talon + Recurve Bow + 800 gold = 3000 gold.
- Old Recipe: Nashor's Talon + Stinger + 1000 gold = 3000 gold.
Similar to Essence Reaver, Nashor’s Tooth has only been a viable pick up for a select few champions. We want to expand who all can pick this item up, so we’re making some adjustments so that this item can be a viable option for some caster marksmen builds.
New:
- Recipe: Stinger + Nashor's Talon + 1000 gold = 3000 gold
- Stats: 20 ability haste, 45% attack speed.
- Unique Passive - Magic Fang: Gain 30 attack damage or 60 ability power (Adaptive).
- Unique Passive - Gnaw: Basic attacks against champions deal 15 (+ 25% bonus AD) (+ 25% AP) bonus magic damage.
Old:
- Recipe: Stinger + Fiendish Codex + 1000 gold = 3200 gold
- Stats: 25 ability haste, 70 ability power, 50% attack speed.
- Unique Passive - Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage.
Nashor's Tooth added to Wild Rift
Removed:
- No longer grants 20% cooldown reduction.
New effect:
- Now grants 25 ability haste.
