League ClassicMasteries - the Offense, Defense and Utility Trees
The complete mastery trees, datamined from the League Classic game files: 56 masteries. You have 30 points to spend; each tier of a tree unlocks after enough points below it (the era-classic splits are 21/9/0-style pages). Hover any mastery for its ranks and effect.
Offense
Defense
Utility
Full Mastery List
Offense
Requires 0 points in Offense
Summoner's Wrath (max 1)Improves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
Fury (max 4)+1% Attack Speed per rank
Sorcery (max 4)+1% Cooldown Reduction per rank
Butcher (max 2)Basic attacks deal 2/4 bonus damage to minions and monsters
Requires 4 points in Offense
Deadliness (max 4)+0.166/0.333/0.498/0.664 Attack Damage per level
Blast (max 4)+0.25/0.5/0.75/1 Ability Power per level
Destruction (max 1)Increase damage to turrets by 5%
Requires 8 points in Offense
Havoc (max 3)Increases damage dealt by 0.67%/1.33%/2%
Weapon Expertise (max 1)+8% Armor Penetration
Arcane Knowledge (max 1)+8% Magic Penetration
Requires 12 points in Offense
Lethality (max 2)+2.5%/5% Critical Strike Damage (5%/10% for melee)
Brute Force (max 2)+1.5/3 Attack Damage
Mental Force (max 3)+2/4/6 Ability Power
Spellsword (max 1)Deals 5% of your Ability Power as magic damage on basic attacks
Requires 16 points in Offense
Frenzy (max 1)Grants 10% attack speed for 2 seconds after landing a critical hit
Sunder (max 3)+2/4/6 Lethality
Archmage (max 4)Increases Ability Power by 1.25%/2.5%/3.75%/5%
Requires 20 points in Offense
Executioner (max 1)Increases damage dealt by 5% to targets below 50% Health
Defense
Requires 0 points in Defense
Summoner's Resolve (max 1)Improves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
Perseverance (max 3)Grants up to +2/4/6 Health Regen per 5 seconds based on missing Health
Durability (max 4)+1.5/3/4.5/6 Health per level
Tough Skin (max 2)Reduces damage taken from monsters by 1/2
Requires 4 points in Defense
Hardiness (max 3)+2/4/6 Armor
Resistance (max 3)+2/4/6 Magic Resist
Bladed Armor (max 1)Deals 6 damage to any enemy monster that attacks you
Requires 8 points in Defense
Unyielding (max 2)Reduces damage taken from enemy champions by 1/2
Relentless (max 2)Reduces the effectiveness of slows by 7.5%/15%
Veteran's Scars (max 1)+30 Health
Safeguard (max 1)Reduces damage taken from turrets by 5%
Requires 12 points in Defense
Block (max 1)Reduces damage taken from champion basic attacks by 3
Tenacious (max 3)Reduces the duration of crowd control effects by 5%/10%/15%
Juggernaut (max 3)Increases your maximum Health by 1.5%/2.75%/4%
Requires 16 points in Defense
Defender (max 1)Grants +1 Armor and Magic Resist for each nearby enemy champion
Legendary Armor (max 3)Increases bonus Armor and Magic Resist by +2%/4%/6%
Good Hands (max 1)Reduce time spent dead by 10%
Reinforced Armor (max 1)Reduce damage taken from critical strikes by 10%
Requires 20 points in Defense
Honor Guard (max 1)Reduces damage taken from all sources by 3%
Utility
Requires 0 points in Utility
Summoner's Insight (max 1)Improves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
Wanderer (max 3)Grants +0.66%/1.33%/2% increased Movement Speed when out of combat
Meditation (max 3)+1/2/3 Mana Regen per 5 seconds
Improved Recall (max 1)Reduces the cast time of Recall by 1 second
Requires 4 points in Utility
Scout (max 1)Wards gain 25% increased vision range for the first 3 seconds after placing them
Mastermind (max 3)Reduces the cooldown of Summoner Spells by 4%/7%/10%
Expanded Mind (max 3)+4/7/10 mana per level
Artificer (max 2)Reduces the cooldown of activated items by 7.5%/15%
Requires 8 points in Utility
Greed (max 4)Grants an additional +0.5/1/1.5/2 gold every 10 seconds
Runic Affinity (max 1)Increases the duration of neutral monster buffs by 20%
Vampirism (max 3)+1%/2%/3% Lifesteal and Spell Vamp
Biscuiteer (max 1)Start the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
Requires 12 points in Utility
Wealth (max 2)Increases starting gold by 40/75
Awareness (max 4)Increases Experience earned by 1.25%/2.5%/3.75%/5%
Strength of Spirit (max 3)Up to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
Explorer (max 1)Start the game with an Explorer's Ward.
Requires 16 points in Utility
Pickpocket (max 1)Grants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
Intelligence (max 3)+2%/4%/6% Cooldown Reduction
Requires 20 points in Utility
Nimble (max 1)Grants 3% increased Movement Speed
