Skip to content

League ClassicMasteries - the Offense, Defense and Utility Trees

The complete mastery trees, datamined from the League Classic game files: 56 masteries. You have 30 points to spend; each tier of a tree unlocks after enough points below it (the era-classic splits are 21/9/0-style pages). Hover any mastery for its ranks and effect.

Offense
Summoner's Wrath 0/10/1
Fury 0/40/4
Sorcery 0/40/4
Butcher 0/20/2
Deadliness 0/40/4
Blast 0/40/4
Destruction 0/10/1
Havoc 0/30/3
Weapon Expertise 0/10/1
Arcane Knowledge 0/10/1
Lethality 0/20/2
Brute Force 0/20/2
Mental Force 0/30/3
Spellsword 0/10/1
Frenzy 0/10/1
Sunder 0/30/3
Archmage 0/40/4
Executioner 0/10/1
Defense
Summoner's Resolve 0/10/1
Perseverance 0/30/3
Durability 0/40/4
Tough Skin 0/20/2
Hardiness 0/30/3
Resistance 0/30/3
Bladed Armor 0/10/1
Unyielding 0/20/2
Relentless 0/20/2
Veteran's Scars 0/10/1
Safeguard 0/10/1
Block 0/10/1
Tenacious 0/30/3
Juggernaut 0/30/3
Defender 0/10/1
Legendary Armor 0/30/3
Good Hands 0/10/1
Reinforced Armor 0/10/1
Honor Guard 0/10/1
Utility
Summoner's Insight 0/10/1
Wanderer 0/30/3
Meditation 0/30/3
Improved Recall 0/10/1
Scout 0/10/1
Mastermind 0/30/3
Expanded Mind 0/30/3
Artificer 0/20/2
Greed 0/40/4
Runic Affinity 0/10/1
Vampirism 0/30/3
Biscuiteer 0/10/1
Wealth 0/20/2
Awareness 0/40/4
Strength of Spirit 0/30/3
Explorer 0/10/1
Pickpocket 0/10/1
Intelligence 0/30/3
Nimble 0/10/1
Full Mastery List

Offense

Requires 0 points in Offense
  • Summoner's Wrath
    Summoner's Wrath (max 1)
    Improves the Summoner Spells Exhaust, Ignite, Ghost, Surge, Rally, and Promote
  • Fury
    Fury (max 4)
    +1% Attack Speed per rank
  • Sorcery
    Sorcery (max 4)
    +1% Cooldown Reduction per rank
  • Butcher
    Butcher (max 2)
    Basic attacks deal 2/4 bonus damage to minions and monsters
Requires 4 points in Offense
  • Deadliness
    Deadliness (max 4)
    +0.166/0.333/0.498/0.664 Attack Damage per level
  • Blast
    Blast (max 4)
    +0.25/0.5/0.75/1 Ability Power per level
  • Destruction
    Destruction (max 1)
    Increase damage to turrets by 5%
Requires 8 points in Offense
  • Havoc
    Havoc (max 3)
    Increases damage dealt by 0.67%/1.33%/2%
  • Weapon Expertise
    Weapon Expertise (max 1)
    +8% Armor Penetration
  • Arcane Knowledge
    Arcane Knowledge (max 1)
    +8% Magic Penetration
Requires 12 points in Offense
  • Lethality
    Lethality (max 2)
    +2.5%/5% Critical Strike Damage (5%/10% for melee)
  • Brute Force
    Brute Force (max 2)
    +1.5/3 Attack Damage
  • Mental Force
    Mental Force (max 3)
    +2/4/6 Ability Power
  • Spellsword
    Spellsword (max 1)
    Deals 5% of your Ability Power as magic damage on basic attacks
Requires 16 points in Offense
  • Frenzy
    Frenzy (max 1)
    Grants 10% attack speed for 2 seconds after landing a critical hit
  • Sunder
    Sunder (max 3)
    +2/4/6 Lethality
  • Archmage
    Archmage (max 4)
    Increases Ability Power by 1.25%/2.5%/3.75%/5%
Requires 20 points in Offense
  • Executioner
    Executioner (max 1)
    Increases damage dealt by 5% to targets below 50% Health

Defense

Requires 0 points in Defense
  • Summoner's Resolve
    Summoner's Resolve (max 1)
    Improves the Summoner Spells Cleanse, Heal, Smite, Barrier, and Fortify
  • Perseverance
    Perseverance (max 3)
    Grants up to +2/4/6 Health Regen per 5 seconds based on missing Health
  • Durability
    Durability (max 4)
    +1.5/3/4.5/6 Health per level
  • Tough Skin
    Tough Skin (max 2)
    Reduces damage taken from monsters by 1/2
Requires 4 points in Defense
  • Hardiness
    Hardiness (max 3)
    +2/4/6 Armor
  • Resistance
    Resistance (max 3)
    +2/4/6 Magic Resist
  • Bladed Armor
    Bladed Armor (max 1)
    Deals 6 damage to any enemy monster that attacks you
Requires 8 points in Defense
  • Unyielding
    Unyielding (max 2)
    Reduces damage taken from enemy champions by 1/2
  • Relentless
    Relentless (max 2)
    Reduces the effectiveness of slows by 7.5%/15%
  • Veteran's Scars
    Veteran's Scars (max 1)
    +30 Health
  • Safeguard
    Safeguard (max 1)
    Reduces damage taken from turrets by 5%
Requires 12 points in Defense
  • Block
    Block (max 1)
    Reduces damage taken from champion basic attacks by 3
  • Tenacious
    Tenacious (max 3)
    Reduces the duration of crowd control effects by 5%/10%/15%
  • Juggernaut
    Juggernaut (max 3)
    Increases your maximum Health by 1.5%/2.75%/4%
Requires 16 points in Defense
  • Defender
    Defender (max 1)
    Grants +1 Armor and Magic Resist for each nearby enemy champion
  • Legendary Armor
    Legendary Armor (max 3)
    Increases bonus Armor and Magic Resist by +2%/4%/6%
  • Good Hands
    Good Hands (max 1)
    Reduce time spent dead by 10%
  • Reinforced Armor
    Reinforced Armor (max 1)
    Reduce damage taken from critical strikes by 10%
Requires 20 points in Defense
  • Honor Guard
    Honor Guard (max 1)
    Reduces damage taken from all sources by 3%

Utility

Requires 0 points in Utility
  • Summoner's Insight
    Summoner's Insight (max 1)
    Improves the Summoner Spells Teleport, Flash, Clarity, Revive, and Clairvoyance.
  • Wanderer
    Wanderer (max 3)
    Grants +0.66%/1.33%/2% increased Movement Speed when out of combat
  • Meditation
    Meditation (max 3)
    +1/2/3 Mana Regen per 5 seconds
  • Improved Recall
    Improved Recall (max 1)
    Reduces the cast time of Recall by 1 second
Requires 4 points in Utility
  • Scout
    Scout (max 1)
    Wards gain 25% increased vision range for the first 3 seconds after placing them
  • Mastermind
    Mastermind (max 3)
    Reduces the cooldown of Summoner Spells by 4%/7%/10%
  • Expanded Mind
    Expanded Mind (max 3)
    +4/7/10 mana per level
  • Artificer
    Artificer (max 2)
    Reduces the cooldown of activated items by 7.5%/15%
Requires 8 points in Utility
  • Greed
    Greed (max 4)
    Grants an additional +0.5/1/1.5/2 gold every 10 seconds
  • Runic Affinity
    Runic Affinity (max 1)
    Increases the duration of neutral monster buffs by 20%
  • Vampirism
    Vampirism (max 3)
    +1%/2%/3% Lifesteal and Spell Vamp
  • Biscuiteer
    Biscuiteer (max 1)
    Start the game with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds
Requires 12 points in Utility
  • Wealth
    Wealth (max 2)
    Increases starting gold by 40/75
  • Awareness
    Awareness (max 4)
    Increases Experience earned by 1.25%/2.5%/3.75%/5%
  • Strength of Spirit
    Strength of Spirit (max 3)
    Up to +1/2/3 Health Regen per 5 seconds for each 400 Mana you possess
  • Explorer
    Explorer (max 1)
    Start the game with an Explorer's Ward.
Requires 16 points in Utility
  • Pickpocket
    Pickpocket (max 1)
    Grants 5 gold (melee) or 3 gold (ranged) each time you basic attack an enemy champion (5s cooldown)
  • Intelligence
    Intelligence (max 3)
    +2%/4%/6% Cooldown Reduction
Requires 20 points in Utility
  • Nimble
    Nimble (max 1)
    Grants 3% increased Movement Speed