PCFaelightsStats & Patch History
Plants · League of Legends (PC)
Faelights Current Status
Leaning up - 1 of Faelights's last 2 changes was a buff. Faelights has been changed in 2 League of Legends patches. 1 buff, 1 adjustment. Most recently adjusted in Patch 26.3 ().
Duration: Varies
Placing a ward on a faelight renders it a superward, applying the following effects: 25% bonus sight radius and grants vision over a larger nearby region for 45 seconds.
Faelights Changes
Patch 26.3
changeFaelights
- River Faelight (Baron side)
- Reveal region shape changed to (cuts off before scuttle pad and epic pit entrance) from (expanded past scuttle pad and epic pit entrance).
Patch 26.1
buffFaelights
- New special locations on Summoner's Rift, that when warded, grant bonus vision range to the ward. Faelights spawn in predetermined locations at game start, increased when an elemental rift ocurs.
- Effects
- Grants 25% increased vision radius to the ward.
- Reveals a bonus vision region for 45 seconds.
- The bonus vision region shape is specific to that faelight location.
- The bonus region particles are only visible to your team.
- The bonus vision region is not affected by the type of ward being used (e.g. Control Ward don't enhance it.)
- This duration is represented by a countdown circle visual on the ward.
- The bonus vision region can see into brush if the brush is in the region shape.
- Enemies will know they're in the bonus region while their team has a detector/sweeper effect within the region.
- Enemies will know they're in the bonus region if their team has ping-tracked the ward directly (including via Sixth Sense).
- All faelight superward buffs are suppressed while the ward has nearsight, and removed when the ward dies.
- If your team already has a ward on the faelight, that ward will be destroyed to make room for the new superward.
- For the sake of Vision Score, the ward grants 25% increased score.
- For the sake of Vision Score, the bonus vision region is treated as an extra ward obeying the Position modifier rule, but other modifier rules are not affected (e.g. staleness).
- Locations
- One near each base gate (4 total), providing vision into the nearby jungle.
- One in each island brush near top and bot (2 total), providing vision into river.
- One in each river wall brush near mid AKA banana brush (2 total), providing vision of nearby river (hugging the mid lane brush but not overlapping it).
- After Elemental Rift Transformation: One near side lanes in each quadrant (4 total), providing vision in the jungle path along the lane.
