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Zaz'Zak's Realmspike - New item LoL ItemPC

Zaz'Zak's Realmspike - New item

League of Legends (PC)

Zaz'Zak's Realmspike - New item has been changed in 9 League of Legends patches. 2 buffs, 5 nerfs, 1 adjustment. Most recently nerfed in Patch 26.7.

Health: 200
Health Regen: 75
Mana Regen: 75
Gold Per 10: 9
Active - Ward: Consumes a charge to place a Stealth Ward at the target location, which grants sight of the surrounding area. Charges refill upon visiting the shop.
UNIQUE Passive - Void Explosion: Dealing [[ability damage]] to an enemy champion creates an explosion at their location after a 0.5-second delay, dealing 10 (+ 15% AP) (+ 3% of each target's maximum health) magic damage to enemies within the area, capped at 300 against monsters.
UNIQUE Passive: Receives diminishing gold from excessive minion kills.
Patch 26.7nerfCurrent Patch

General

  • Removed: No longer reduces gold from excessive minion kills.
  • Before 5 minutes, killing (24/number of support items on user's team) minions or more reduces gold from minion kills by 80%.
  • After 5 minutes, killing (6/number of support items on user's team) minions per minute causes the gold from minion kills to be reduced by 50 to 80% (based on number of minion kills).
  • This penalty accounts for all champions on a team that have a Support item; every champion with the item will contribute towards hitting the gold penalty.
Patch 26.6buff

General

  • Minion farming penalty
  • Pre-5:00 minion threshold increased to 24 minions from 7.
  • Post-5:00 minion threshold increased to 6 minions from 4.
Patch 26.1buff

General

  • Gold per 10 seconds increased to 9 gold from 5 gold.
Patch 25.S1.3nerf

General

  • Void Explosion AP ratio reduced to 15% AP from 20% AP.
Patch 25.S1.3nerf

We're looking to do a nerf to both Bloodsong and Realmspike as a systemic push away from damage supports and try to push players towards tanks and enchanters. Aiming for a small nerf to Realmspike mostly as a placebo to disincentivize players from picking damage supports while not actually lowering its WR too much as it's already on the lower end, especially compared to Bloodsong.

General

  • AP Ratio: 20% → 15%
Patch 14.7nerf

General

  • Void Explosion cooldown increased to 10 seconds at all levels from 8/7/6 (at level 1/11/16).
  • Void Explosion base damage reduced to 10 from 20.
  • Void Explosion health ratio reduced to 3% of target's maximum health from 4%.
Patch 14.7nerf

We’re taking a long look at the damage coming out of the support role and this patch we’re going after some exclusively-damage sections.

General

  • Void Explosion Damage: 20 (+20%AP) (+4% Target Max HP) → 10 (+20% AP) (+3% Target Max HP)
  • Cooldown: 8/7/6 at level 1/11/16 → 10
Patch 14.4change

General

  • Void Explosion cooldown changed to 8/7/6 (at level 1/11/16) seconds from 9 to 6 (based on level).
  • Void Explosion base damage reduced to 20 from 50.
  • Void Explosion AP ratio increased to 20% AP from 15% AP.
  • Void Explosion health ratio increased to 4% of target's maximum health from 3%.
Patch 14.1new

Zaz'Zak's Realmspike - New item added to League of Legends

General

  • This item is one of the free upgrades for Bounty of Worlds.
  • Stats: 200 health, 75% base health regeneration, 75% base mana regeneration, 5 gold per 10 seconds.
  • Unique Passive - Void Explosion: Damaging an enemy champion with an ability creates an explosion at their location after a 0.5-second delay, dealing 50 (+ 3% of each target's maximum health) magic damage to nearby enemies, capped at 300 against monsters (9 to 6 (based on level) second cooldown).
  • Unique Active - Ward: Consumes a charge to place a Stealth Ward at the target location, which grants sight of the surrounding area. Charges refill upon visiting the shop (4 charges; 600 range).
  • Limited to 1 Support / Jungle item.
  • Caption: "Only the very brave or the very foolish would dare turn the Void against itself. Fortunately, Zaz'Zak was both."