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PCEye of the Herald
League of Legends (PC)
Eye of the Herald has been changed in 7 League of Legends patches. 6 adjustments. Most recently adjusted in Patch 14.22.
Patch 14.22change
General
- Bug Fix: Mercenaries deployed inside Realm of Death no longer fail to render, becoming invisible until the next time a champion enters the dimension.
Patch 14.1change
General
- Updated icon.
- New Effect: Upon picking up the Eye of the Herald, the holder and any of their allies who participated in slaying the pit Rift Herald gain an Empowered Recall Charge. The charge is consumed once the next channel completes and lasts indefinitely otherwise.
- No longer only grants an Empowered Recall Charge to the holder.
- New Effect: If the trinket expires before being used, it is automatically consumed to summon the Rift Herald after a 0.033-seconds delay.
- New Effect: If the trinket expires while the user is dead, the Rift Herald is automatically summoned at their team's spawn.
- New Effect: The Rift Herald now grants her kill credit to the champion who summoned her as well as the slayer's allies if they participated in her takedown as the pit Rift Herald.
- New Effect - Rift Herald Rodeo: After summoning the Rift Herald, the user or one of their allied champions can target the monster to immediately become untargetable, invulnerable, displacement immune, and lockout, and wind up for 0.75 seconds to attach themselves to the monster and "ride" it for up to 12.5 seconds. Once a champion starts the ride, the monster also starts winding up for 0.75 seconds, during which the player may issue a movement command in order to select the charge's starting direction. After finishing the wind-up, the monster begins charging in the chosen direction. The rider can steer the monster in the direction of their cursor. Enemies in the path of the charge are dealt 250 true damage, and airborne and stun them for 1 second. The charge stops at the end of the duration or when the monster collides with an enemy structure or terrain, causing it to lose 66% of its current health and forcing the champion to detach and dash from its back at a distance of 200, increased to 700 if they charged into a targetable structure. The emerge distance increases by 75% of the champion's total attack range.
- The Rift Herald starts its charge at 150 movement speed and ramps up non-linearly to a maximum of 600 over the first 5 seconds. This is increased by 75% while charging towards an enemy structure.
- If a starting direction for the charge is not chosen, the charge will default to the monster's facing direction.
- Hitting a targetable structure with the charge deals the same damage as if the Rift Herald would charge into it herself, summons 5 (+ 1 to 6 (based on Touch of the Void stacks)) Voidmite that attack the nearest structure, and grants the emerged champion a shield for 4 seconds that decays linearly to 50% of its value over the duration and absorbs 550 damage.
- This effect cannot be used again until the Rift Herald has assisted in destroying an enemy turret.
- The monster cannot be ridden if it is in combat with a structure.
Patch 13.16change
General
- Bug Fix: Now once again flashes the player's screen in purple to indicate when the item is about to expire.
Patch 9.22change
General
- Bug Fix: Now properly has the 1 second lockout period that all trinkets have to prevent accidental usage.
Patch 9.21change
General
- Bug Fix: Only champions can pick up Eye of the Herald. Dashing as Yasuo through it with Last Breath or having the living shadow from Shadow Assassin Blade's Reach A stand on it no longer has those non-champion entities pick it up.
Patch 9.11change
General
- Bug Fix: Iceborn Subjugation Frozen Thralls can no longer take Eye of the Herald when her team steals the Rift Herald.
Patch 8.24new
Eye of the Herald added to League of Legends
General
- New Effect: Now goes on a 3-second cooldown during combat with non-minions.
