Home
WR
WRStaff Of Flowing Waters
Wild Rift (Mobile)
Staff Of Flowing Waters has been changed in 6 patches since release in Patch 2.4. 1 buff, 1 nerf, 4 adjustments. Most recently buffed in Patch 7.1b.
Cost: 2600g
Ability Haste: 20
Ability Power: 45
Health: 100
Heal & Shield Power: 5%
Mana Regen: 50
Recipe:
UNIQUE Passive - Rapids: Healing or shielding another allied champion grants both of you 10 ability haste and 20 to 40 ability power for 6 seconds.
Editor's note:
- Patch notes error writes Staff of Flowing Water instead of Staff of Flowing Waters.
- Base mana regeneration increased from 0% to 50%.
Patch 6.3fChange
New Recipe:
- Fiendish Codex + Forbidden Idol + 700 gold = 2600 gold.
- Old Recipe: Forbidden Idol + Lost Chapter + 800 gold = 2600 gold.
- Ability haste increased from 10 to 20.
- Heal and shield power reduced from 8% to 5%.
- Mana reduced from 300 to 0.
Patch 6.1bNerf
General
- Total cost increased from 2500 gold to 2600 gold.
- Combine cost increased from 700 gold to 800 gold.
- Ability haste reduced from 20 to 10.
- Heal and shield power reduced from 10% to 8%.
Unique passive - Rapids
- Ability haste reduced from 15 to 10.
Patch 6.0Change
New Recipe:
- Forbidden Idol + Lost Chapter + 700 gold = 2500 gold.
- Old Recipe: Fiendish Codex + Lost Chapter + 450 gold = 2500 gold.
- Ability power reduced from 65 to 45.
- Heal and shield power increased from 0% to 10%.
- Health increased from 0 to 100.
Patch 3.3aChange
Unique passive - Rapids
- Duration increased from 4 seconds to 6.
- Ability haste reduced from 20 to 15.
Patch 2.4New
Staff Of Flowing Waters added to Wild Rift
Recipe:
- Fiendish Codex + Lost Chapter + 450 gold = 2500 gold.
Stats:
- 65 ability power, 350 mana, 20 ability haste.
Unique Passive - Rapids:
- Healing or shielding an ally grants you both 20 ability haste and 20 to 40 (based on target's level) ability power for 4 seconds.
