LCMap & TerrainPatch History
League ClassicAlso in: Map & Terrain in Wild RiftMap & Terrain in League of Legends
Map & Terrain Current Status
Map & Terrain has been changed in 1 League Classic patch. 1 nerf. Most recently nerfed in Patch 26.16 ().
Map & Terrain Changes
We want the early game to have high stakes but that doesn't mean a single kill should spell doom for the next 30 minutes straight. As a result, there's a careful balance to strike between properly rewarding the victor for an early kill and helping losing players have something to look forward to. One of our attempts to strike that balance was early game Homeguards, which shipped with Classic last patch. This moderate 10% move speed buff should only shave a second or two off of someone's walk back to lane but your feedback that it feels too modern has been heard. We're keeping the mid-game version of Homeguard, which exists to help winning teams cross the map and continue sieging, but the early game one is being removed. In its place, we're reducing early game death timers by a couple seconds. No new mechanics to learn and winners still get ahead, but losers can get back in there and earn XP and gold to look for their comeback.
Classic Homeguards
- Homeguard Activation: 0 minutes → 15 minutes
- Death Timers: 12 / 14 / 16 / 19 / 22 / 25 / 28 / 30 → 10 / 12 / 14 / 17 / 20 / 23 / 26 / 29 (levels 1-8)
- Death Timers At Levels 9+: Unchanged → Unchanged
