LCBase Stats
- HP:
- 513
- HP/lvl:
- 85
- HP Regen:
- 1.39
- AD:
- 59
- AD/lvl:
- 3.2
- Armor:
- 23.7
- Armor/lvl:
- 3.7
- MR:
- 31.25
- Attack Range:
- 125
- Attack Speed:
- 0.651
- Move Speed:
- 350
Abilities
Sonic Wave / Resonating Strike
Cooldown: 11/10/9/8/7-Cost: 50 Mana
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+90% AD) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+90% AD) physical damage plus 8% of their missing Health.
Safeguard / Iron Will
Cooldown: 9-Cost: 50 Mana
Safeguard: Lee Sin rushes towards a target ally, shielding them both for 40/80/120/160/200 (+80% AP) damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5/9/13/17/21% Life Steal, Spell Vamp, and 10/15/20/25/30 Armor.
Tempest / Cripple
Cost: 50 Mana
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+100% AD) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, Slowing their Movement and Attack Speed by 30/37.5/45/52.5/60%. Movement and Attack Speed recover gradually over the duration.
Dragon's Rage
Cooldown: 90/75/60
Lee Sin performs a powerful roundhouse kick Knocking an enemy champion back, dealing 200/400/600 (+200% AD) physical damage to the target and any enemies they collide with. Enemies the target collides with are Knocked into the air for a short duration.
Patch History
Lee Sin added to League Classic
Added to League Classic at launch.
[New] Champion
- Lee Sin joins the League Classic roster with their classic-era kit.
