WRGnar was last nerfed in Patch 6.1b (). Across 3 patches, Gnar has received 2 nerfs, 1 adjustment since release in Patch 6.0c.
AbilitiesLeague Wiki
Ability details are incomplete for this champion. 1 of 11 abilities are missing descriptions and stat values from the wiki.
Innate: Gnar generates 3 / 6 / 9 Rage Gene over 2 seconds upon dealing or receiving damage, up to 100. Against non-champions, Boomerang Throw instantly generates 0.45 / 0.9 / 1.35 Rage and basic attacks instantly generate 1 / 2 / 3 Rage. Against champions, Boomerang Throw instantly generates 0.75 / 1.5 / 2.25 Rage and basic attacks instantly generate 2 / 4 / 6. Boomerang Throw can only generate Rage once per cast, and grants Rage based on the first enemy hit. Gnar's Rage decays after being out of combat for 13 seconds.
At maximum Rage, Gnar's abilities switch to Mega Gnar abilities for 4 seconds and until transforming back to his Mini Gnar form. Casting any of them during this time also causes Gnar to transform into Mega Gnar instantly, else he will transform automatically after the 4 seconds have elapsed.
Gnar's Mega Gnar form lasts for 15 seconds, with his Rage bar depleting as an indication of remaining time. Rage cannot be generated while in this form. Afterwards, Gnar returns to Gnar, retaining his current percentage health and becoming too 20 px tired to generate Rage for 15 seconds.
Gnar gains different stat bonuses based on whether he is in Mini Gnar or Mega Gnar form. Both of Gnar's forms share their ability cooldowns.
Innate: Gnar gains bonus movement speed, bonus attack range, and attack speed.
Innate: Gnar gains the following increases to his base statistics: 100 - 850 (based on level) base health, 8 - 50 (based on level) base attack damage, 4 - 55 (based on level) base armor, and 4 - 65 (based on level) base magic resist. Gnar's attack range is reduced to 175.
Gnar restores health equal to the amount gained when transforming into Mega Gnar, but will only retain his current percentage health when returning to Mini form. This is unaffected by healing modifiers.
Active: Gnar throws a boomerang in a line in the target direction that deals physical damage to enemies in its path and slows them for 2 seconds. After reaching its maximum range or hitting an enemy, the boomerang flies back toward Gnar based on his current movement, dealing 50% damage to subsequent targets.
Catching the boomerang while it is returning back refunds 40% of the ability's total cooldown.
Enemies can be hit only once per pass.
Active: Gnar throws a boulder in the target direction that stops upon hitting an enemy, dealing physical damage to nearby enemies upon impact and slowing them for 2 seconds. The boulder then remains on the ground for 5 seconds.
Gnar can pick up the boulder by moving over it, refunding 70% of the ability's total cooldown.
Passive: Gnar's basic attacks on-hit and ability hits apply a stack of Hyper to enemies for 3.5 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal bonus magic damage, capped at 300 against monsters, and grant Gnar 20 px% bonus movement speed that decays over 3 seconds.
Active: Gnar gains bonus attack speed for 6 seconds.
Gnar gains Hyper's bonus movement speed when he leaves Mega Gnar form.
Active: Gnar slams his arm down in the target direction, dealing physical damage to all enemies struck within the area and stunning them for 1.25 seconds.
Active: Gnar leaps to the target location. If Gnar lands on a unit he will bounce further in the same direction.
Landing on an enemy deals physical damage to them and slows them by 80% for 0.5 seconds.
Boomerang Throw can be cast during the dash.
Active: Gnar leaps to the target location and deals physical damage to nearby enemies upon impact. After a 0.25 -second delay, Gnar sends out a shockwave, dealing the same damage to additional enemies in a larger radius.
If Crunch is used to transform, Gnar will still be able to bounce as per Hop. The shockwave will occur where Gnar lands.
Enemies Gnar lands directly on top of are affected by Hop's slow.
Gnar - Passive: Hyper bonus movement speed is increased.
Mega Gnar - Active: Gnar thrusts his arms in the target direction, knocking away nearby enemies in that direction, and afterwards dealing physical damage to them, as well as slowing them by 45% after a 0.4 -second delay for a duration.
Enemies that collide with terrain take 50% increased damage immediately and are stunned instantly instead of slowed after a delay.
Base Stats
Mini Gnar has been wrecking havoc, so we’re trimming his attack speed and burst.
Gnar
- Bonus attack speed reduced from 0 to 110% (based on level) to 0 to 90% (based on level).
Hyper
- Health ratio reduced from 6.5/9/11.5/14% target's maximum health to 6/8/10/12%.
Gnar has been too dominant in mid-game teamfights. We're reducing some of his zoning and poke pressure to balance the impact he can have in those fights.
Boomerang Throw
- Base damage reduced from 15/65/115/165 to 5/55/105/155.
- Slow reduced from 25/30/35/40% to 20/25/30/35%.
Hyper
- Health ratio reduced from 8/10/12/14% target's maximum health to 6.5/9/11.5/14%.
