Home
WR
WRProtect Enchant
RemovedWild Rift (Mobile)
Removed in Patch Patch 4.3 - July 18, 2023
Protect Enchant has been changed in 1 patch since release in Patch 3.4. 1 adjustment. Removed in Patch 4.3.
Cost: 500g
Active - Protection: The next heal or shield you cast within 3 seconds will be increased by 100;50;25 - label1=effect base cooldown. This does not affect items or runes.
Patch 3.4New
Protect Enchant added to Wild Rift
Protect is a new enchant designed to enhance champion abilities, rather than provide an alternative avenue for defending themselves or their team. With its strong amplification for lower-cooldown spells, it is much more powerful at protecting singular targets with individual heals or shields rather than an entire team.
Total cost
- 500g
Effect
- Grant the next heal or shield ability you use within 3s 100-25% increased heal and shield power (based on its cooldown; shorter cooldown spells get larger amounts of heal and shield power). 90 second cooldown. 0 - 20s cooldown: 100% increased heal and shield power 20 - 40s cooldown: 50% increased heal and shield power > 40s cooldown: 25% increased heal and shield power Protect Enchant tracks the base value of the cooldown, not its scaled value after Ability Haste.
