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Protect Enchant Wild Rift ItemWR

Protect Enchant

Removed

Wild Rift (Mobile)

Removed in Patch Patch 4.3 - July 18, 2023

Protect Enchant has been changed in 1 patch since release in Patch 3.4. 1 adjustment. Removed in Patch 4.3.

Cost: 500g
Active - Protection: The next heal or shield you cast within 3 seconds will be increased by 100;50;25 - label1=effect base cooldown. This does not affect items or runes.
Patch 4.3Removed

Removed from game

General

  • Removed from the game.
Patch 3.4New

Protect Enchant added to Wild Rift

Protect is a new enchant designed to enhance champion abilities, rather than provide an alternative avenue for defending themselves or their team. With its strong amplification for lower-cooldown spells, it is much more powerful at protecting singular targets with individual heals or shields rather than an entire team.

Total cost

  • 500g

Effect

  • Grant the next heal or shield ability you use within 3s 100-25% increased heal and shield power (based on its cooldown; shorter cooldown spells get larger amounts of heal and shield power). 90 second cooldown. 0 - 20s cooldown: 100% increased heal and shield power 20 - 40s cooldown: 50% increased heal and shield power > 40s cooldown: 25% increased heal and shield power Protect Enchant tracks the base value of the cooldown, not its scaled value after Ability Haste.