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Kog'Maw Wild Rift Patch HistoryWR

Kog'Maw

Marksman

Wild Rift (Mobile) switch games?

Kog'Maw Win Rate

Kog'Maw Current Status

Kog'Maw was last nerfed in Patch 7.1f (). Across 3 patches, Kog'Maw has received 2 nerfs, 1 adjustment since release in Patch 6.3e.

Abilities
Icathian SurpriseWR
Passive - Icathian Surprise
Effect Radius: 400

Innate: Upon taking fatal damage, Kog'Maw enters a zombie state for 4 seconds, becoming ghosted and gaining 10% bonus movement speed that increases up to 50% over the duration. At the end of the duration, he explodes to deal 140 - 710 (based on level) true damage to nearby enemies.

While under this state, Kog'Maw becomes invulnerable, untargetable, and immune to crowd control, but is also rendered unable to declare basic attacks, cast abilities, use summoner spells, and activate items.

Caustic SpittleWR
Ability 1 - Caustic Spittle
Cost: 40 Mana
CD: 7
Cast Time: Basic attack timer
Range: 1200

Passive: Kog'Maw gains bonus attack speed.

Bonus Attack Speed: 5 to 25%
Magic Damage: 80 to 260 (+ 90% AP)
Resistances Reduction: 16 to 32%

Active: Kog'Maw ejects a wad of spittle in the target direction that deals magic damage to the first enemy hit and reduces their armor and magic resistance for 4 seconds.

Bio-Arcane BarrageWR
Ability 2 - Bio-Arcane Barrage
Cost: 40 Mana
CD: 17
Cast Time: None

Active: Kog'Maw empowers his basic attacks for the next 8 seconds to gain bonus attack range and deal bonus magic damage on-hit, capped at 100 against minions and monsters.

Bonus Attack Range: 130 to 210
Bonus Magic Damage: 1.5 / 2.5 / 3.5 / 4.5% (+ 1.5% per 100 AP) target's maximum health
Void OozeWR
Ability 3 - Void Ooze
Cost: 40 to 100 Mana
CD: 12
Cast Time: 0.25
Range: 1360

Active: Kog'Maw spews a gob of ooze in the target direction that deals magic damage to enemies hit.

Magic Damage: 70 to 230 (+ 65% AP)
Slow: 40 to 60%

A field of ooze is created in its wake for 3 seconds, slowing enemies within the area every 0.25 seconds.

Living ArtilleryWR
Ability 4 - Living Artillery
Cost: 40 - 400 (based on level) Mana
CD: 2 to 1
Cast Time: 0.25
Range: 1300 to 1800
Effect Radius: 240

Active: Kog'Maw spits a globule of acid into the air that drops to the target location after 0.6 seconds, granting sight of the area before dealing magic damage to enemies hit and revealing them for 2 seconds. Living Artillery's damage is increased by 0% - 50% (based on level), or instead by 100% if the target is below 40% maximum health.

Minimum Magic Damage: 100 to 180 (+ 75% bonus AD) (+ 35 to 45% AP)
Maximum Magic Damage: 200 to 360 (+ 150% bonus AD) (+ 70 to 90% AP)

Kog'Maw then generates a stack of Living Artillery for 8 seconds, refreshing on subsequent casts and stacking up to 9 times.

Living Artillery: For each stack, Living Artillery's mana cost is increased by 40.

Base Stats

Health: 630
Health Per Level: 120
Mana: 380
Mana Per Level: 50
Attack Damage: 54
AD Per Level: 3.5
Attack Speed: 0.75
AS Per Level: 0.02
Armor: 34
Armor Per Level: 4.5
Magic Resist: 32
MR Per Level: 1.5
Movement Speed: 335
Range: 500
Health Regen: 8
HP Regen Per Level: 0.58
Mana Regen: 14
Mana Regen Per Level: 1

Kog'Maw Changes

Patch 7.1f

NerfCurrent Patch

Kog’Maw’s second ability currently deals too much percentage max Health damage, giving frontliners very limited room to respond against him. We’re slightly reducing its percentage max Health damage to give tank champions a more manageable experience when facing Kog’Maw.

Bio-Arcane Barrage

  • Health ratio reduced from 2/3/4/5% target's maximum health to 1.5/2.5/3.5/4.5%.

Patch 6.3f

Nerf

Kog’Maw has been spiking a bit too early in the mid-game. So we’re reigning in some of that power so that he can truly feast in the late-game.

Stats

  • Base attack damage reduced from 58 to 54

Bio-Arcane Barrage

  • Health ratio reduced from 3/4/5/6% target's maximum health to 2/3/4/5%.

Patch 6.3e

New

Kog'Maw added to Wild Rift

General

  • Released December 11 (00:01 UTC).